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EVADE II

BSBSH1•Created May 23, 2014
EVADE II
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Instructions

You will follow your mouse pointer Collect Blue squares >>> +1 point Collect Blue Squares with a cross >>> -1 point Collect White Squares with a plus >>> +1 Life Touch a red triangle/arrow >>> -1 life When you gain a point a new enemy appears Every 10 points you get a fast enemy The boss appears at 50 points Eventually the screen will be full of enemy's that will be too hard to 'evade' but there is a way to prevent this. Your trail will destroy enemy's if they contact it... but be careful if they hit you (they also get destroyed if this happens) At 50 points your trail will grow (boss can not be destroyed by it) hello thanks for reading down to here

Description

Over two years ago i made EVADE X (V 3) http://scratch.mit.edu/projects/2249171/ and a few months ago i decided to make a sequel, however i had so many ideas that i ended up making a completely new game; dodge this! http://scratch.mit.edu/projects/16484196/ now again i decided to make a sequel and it is quite similar! Differences - Up to 300(- no. of pickups and trail length) enemies (cloning) far more than before - Multiple pickups on the screen at once (cloning) they disappear if left for a while - New and improved vector graphics - Your trail destroys enemy's - no more shield power-ups (too overpowered) - Better enemy AI Also i had an idea: How about i combine this and 'Dodge This!' to make an all new game: "Dodge This, Avoid that" so it has the game play of this but the idea of colours like that UPDATES V1-2 ~ Added particles on collisions - thanks for idea @mtcrafter V1-1 ~ Made Harder V1 ~ Release hello, thanks for reading down to here

Project Details

Project ID22683909
CreatedMay 23, 2014
Last ModifiedJanuary 31, 2015
SharedMay 26, 2014
Visibilityvisible
CommentsAllowed