A new version of my yoshi scrolling engine which has some slight hitbox changes to make slopes look more natural and uses broadcasts to start forever loops in order rather than broadcasting constantly which doubled the fps it runs at. I also found a way to patch the wall clip where you would shoot up the side of a wall if you stood next to it and repeatedly tapped to move into it. WASD to move, hold W while falling to flutter All programming by me, sprites from https://www.spriters-resource.com/snes/yoshiisland/sheet/4808/ Feel free to use this for yourself, just be sure to credit me. If you have any questions on how it works, ask in the comments and I'll explain.