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Procedurally generated terrain test

THThitzy•Created May 16, 2018
Procedurally generated terrain test
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Instructions

m a y o r m a y n o t b e f o r d u s t b o x 3 H to hide variables and s to show them

Description

1.00 - Large grass. 2.00 - Made the grid smaller. Added dirt and stone. 2.10 - Detail slider. Space to reload. 2.11 - Tweaked detail. 2.12 - More detail tweaks. 2.20 - Visual improvements. 2.30 - 2.20 on steroids 3.00 - Shrunk blocks, again. 3.10 - Thicker Grass 3.20 - Grass Thickness slider 3.25 - Bug fixes 3.30 - Various Improvements 3.40 - Removed a few leftovers from a prototype. Project now generates much faster. 3.50 - Darker stone appears more. 4.00 - Gem Rocks 4.50 - Change min and max height and added LDM. 4.70 - LDM Improvements 5.00 - Size slider. 5.50 - Great improvements to size slider. 6.00 - SMALLER BLOCK MINIMUM! 7.00 - FPS counter + S or H to hide variables, block count 7.10 - Blocks shouldn't get stuck at the top or bottom anymore.

Project Details

Project ID223502097
CreatedMay 16, 2018
Last ModifiedJune 7, 2018
SharedMay 16, 2018
Visibilityvisible
CommentsAllowed