This is my first 1s1s project that actually does something. This clock keeps track of seconds (red), minutes (blue), and hours (green) using only one sprite and one script! The ability to change the time may be added in future versons. The algorithm that I'm currently using does not allow for this. Also, turbot speed only speeds up the clock a little bit. It does, however help the clock to feel a bit more solid and less "flickery." Try it out! The next clock may use the timer variable for less lag (I read that the timer doesn't lag but the X-second delays do). The interesting thing about this clock is that it's not a "digital-analog" clock. What I mean by that is that the minute hand doesn't immediately move exactly one minute over when the second hand hits 60. The minute hand actually moves a little teeny bit every second.