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Umbrella

_R_RageMage_•Created April 21, 2018
Umbrella
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Instructions

Okay, so this got released earlier than I expected. Anyways, here it is: ↺ʍβr€∫∫⍺! -IMPORTANT: Click the flag TWICE, or else many other weird things happen- I might make a sequel after I release Flame, look out if you liked this! Side note: Ctrl+M breaks the game in full screen. However, it is highly recommended in small screen. Side note 2: Nothing I can do with the lag. Phosphorus and Sulfurous apparently don't like my code, and high scores don't load there. Instructions ingame. Click on the "i" to read the description of the highlighted character. You can suggest characters. I will give credit to you if I accept your character. My highscore is 110. TODO: Restart button, settings, art remake, coins, implement rope length, ultis (supers) *OLD INSTRUCTIONS* Instructions: Change your rope and move the cat randomly. Settings: Around length 5 and substance 2, you get a normal rope. Around length 3 and substance 2, you get a stuck cat and stuck rope. At high substances, you get inwards gravity. At low substances, you get outwards gravity.

Description

Thanks for all the support! This is an original concept created and completed by _RageMage_, with a bit of art by two other people. Music: -Title screen: Atlantis by The Ardor -During game: Troglodyte by Kaixo Sound effects: -Two modified versions of forklife's medium shield sound effect. This was originally a boring rope physics engine. Thanks to @EpicProductions36 for the fat cat and @Bosspotato for some other artwork, I had their permission to use their artwork (who are both now inactive members of Scratch [well, @EpicProductions36 may come back, so check him out.]). Credit to @FlamCharge for finding a bug. All code belongs to me, feel free to use the rope physics (if you can understand it). It's not even that good. _________________ Very long changelog: ~~~~~~~ALPHA VERSIONS- "Rope Antiphysics" 1.0, 4/22 - Created simple rope physics. 1.1, 4/22 (midnight) - Added adjustable settings. 1.2, 4/23 - Added Game? function. Took first steps to the rotation function. ~~~~~~~BETA VERSIONS- "Umbrella: Beta" 1.3, 5/2 - First steps to a real game 1.4, 5/4 - Changed into an umbrella, changed controls to WASD, basically made it a game 1.5, 5/5 - Added bombs/explosions/bomb deflect effect 1.6, 5/6 - Added rocket stream and sniper thingi, added skins (includes: 1.7, 5/7 - Buffed the sniper+rocket stream, added more skins (currently cannot use them), added ground spike, allowed rockets to be deflected by umbrella 1.8, 5/11 - Debuffed the rocket stream, buffed ground spike, buffed bomb and air spike, added health+health regeneration. 1.9, 5/13 - Endscreen improvement, high score added, fixed a few bugs, decreased lag (Happy mother's day / Scratch day!) 1.10, 5/30 - Added start screen ~= 5/30-6/4 Inactivity :P=~ 6/4 NOTE- I have started an original platformer game/program called Switch. Any further development will be slower. 6/8 NOTE AGAIN-I have made my third pen program, and it's 3d! https://scratch.mit.edu/projects/227906518/#player Any further development will be even slower. 1.11, 6/9- Added title screen music, dropped the "test" and replaced it with "Game", not released yet, though. Centered title screen buttons. 1.12, 6/10- Added character bar. Added changing characters function. Clipped Fortnite's shield sound effect. Added more characters, including: -Black Hat -White Hat -Pirate 1.13, 6/12- Added "buying" code, added coins, added restart, added home button, fixed a visual glitch in which owned characters change every once in a while, modified the sound effects more, changed some looks, fixed a glitch in which the arrow keys spazz out, fixed a character select glitch, fixed a in-game character appearance glitch. (Phew! Summer!) 1.14, 6/13 - Added random character select, added character costs, added buying/coin subtract, changed ingame background 1.15, 6/14 - Changed spike look, made special abilities ideas and programmed 8, changed coin display look, removed a glitch in which the random character select can buy itself/already owned things, removed glitch in which random character select cannot be bought more than once. 1.16, 6/13 - Added more special abilities, changed spike retraction look, after special abilities made glitches appeared, fixed those glitches, fixed glitch in where the random character costs nothing, made a bit of info text. 1.17, 6/15 - Finished up special abilities, finished up info text, coded info graphics and killed bugs before they existed. Ready for sharing...? 1.18, 6/24 - Fixed a score bug, started the hardest ability to make: THONK, buffed some other abilities, Still 1.18, 6/28 - Changed THONK idea and finished its ability. Shared Delta version. (Screw the greeks, D is closer to B, not G) ~~~~~~~DELTA VERSIONS- "↺ʍβr€∫∫⍺: v2.0Δ" 2.1, 6/29- Further changed THINK ability, nerfed the larger-umbrella guy, fixed a bug that removes healing. Detected veryyy large restart game glitch. Will fix it later. Unshared project. 2.15, 6/30- Changed purchase button look. Added a "u don't own dis character" message. ;-; Java_Programmer actually viewed it. Wow. 2.2, 7/7- Remade logo, added (logo), fixed the restart bug, brightened up character console ~~~~~~~FINISHED 3.0, 7/8- Finished. Really. Changed top left message. Don't know what to do; this project won't get any attention. Shared anyways. No longer Δ! 7/11- Fixed a bug detected by @FlamCharge You may advertise as much as want on this project. I don't understand why people are against advertising; they always spam anyways.

Project Details

Project ID217860035
CreatedApril 21, 2018
Last ModifiedJanuary 2, 2022
SharedJuly 15, 2018
Visibilityvisible
CommentsAllowed