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A night in the house

PAPaulor94•Created April 21, 2018
A night in the house
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Instructions

Note: This game has jumpscare so enter at your own risk. D.=Demon Instruction page 1: The kitchen-Hold spacebar to turn on the flashlight. If you see D.Nooby on the left shine your flashlight at him to make him go away. If you see him on the right press the red button to reset his program and make him go away. You can only press the red button when the flashlight is off. The hallway-Check the camera to know who appears in which side but the camera is broken so you have to rely on a sound. If you hear the sound coming from that side shut that door immediately by using the door control. Click on the square to close/open door. Character can only appear one at a time and the door can only be closed one at a time. The gas room-Click and hold the "Cycle ventilation" button to add the oxygen to your room. If the oxygen reaches 0 it's game over. Keep an eye on the TV to your right because headless will trying to come out of the TV to get to you. If you see him standing in the room turn off the power immediately by pressing "Toggle power" button and wait until he's gone. But be careful because if you turn off the power you will not allowed to cycle ventilation and the oxygen will drain much faster aswell so keep the power on. There's also the D.Golden plushies that randomly appear on the left side of the room and making the oxygen drained much faster as long as it's stay there. Click on him to make him disappear to stop him from draining the oxygen. You can only click on him when the power is on. The living room-Use the night vision to navigate the darkness in the living room because the light in that room is broken. But the night vision has a limited power. If it runs out you won't be able to use it until it recharges all the way back up. If you see D.Nooby, D.Snow pealy or Wyatt eyes use the bell to scare them away. But if you see headless in the room keep the night vision down and wait until he's gone. Headless will kill you if his music box song ends and you still keep the night vision up. In this room the character can only be appear one at a time. The living room 2-Use the camera to check the living room. If you see D.Nooby in the living room use the bell in the camera to make him go away from that room because that's the room that connected to your room. If you see steve at the door keep the camera down and wait until he goes away. You can hear him say the word when he appears. In this room there is no timer telling you what time it is so you have to rely on the window outside. If the star at the outside gone that means it's 2AM, if the sky changes to orange that mean it's 4AM and if you see the sun outside that means it's 5AM. (Tip: If steve and D.Nooby come at the same time make sure to get rid of D.Nooby first. The living room 3-Use the camera to check the character that it gets too close or not. If you see anyone gets too close to your room through the camera (CAM 2 or CAM 1) ring the bell in that room to make them go away before they enters your room. If they enters your room you must keep the camera down but that doesn't make it go away. The only way to make them go away from your room is to wait until the clock chime. The clock will chime everytime when it reaches the next hour. (Tip: When steve appears he will say a word so make sure to listen for his sound carefully to know when he appears.) The office-Mark roosien has made his way to the office but he forgot to bring the camera system with him. How unfortunate. Now to survive you must rely on a sound of the character. Press the button to close/open that door. If you hear a laughing sound shut the left door immediately but if you hear a breathing sound shut the right door immediately. If you see steve standing infront one of the door shut that door immediately and if you see headless eye in the vent shut the vent door immediately. Use the door wisely because you have a limited power. If it runs out you will not be able to close the door for the whole night. You will hear a knocking sound when someone goes away. (Idea by PP674_YT.) (Tip: The characters will only start attacking you when they finished playing their sound so try close the door when they finished playing their sound so you can save a lot of power.) The bedroom-Mark roosien has now made his way to his bedroom after spending a whole night in his office but looks like they never give up. He still have to survive until someone comes to help him. Now all you got is a flashlight and a heat button. If you see D.Nooby at the door press the button near the door to activate the heat and make him go away. If you see steve eyes under the bed use the flashlight to scare him away. Press and hold spacebar to use the flashlight. The button can only be pressed with the flashlight off.(Idea by PP674_YT.)

Description

If you already got the ending on the ultimate custom night 3. This is the continuation of the ultimate custom night 3. Game made by: Paulor94 Original idea from: Scott cawthon and wwwwario This game is still in big development. There will be more room soon. And yet again, I'm bad at drawings. Feel free to remix if you want but don't forget to give the credit to me. If you guys have an idea for the next room tell me in the comment below. Feel free to record the gameplay if you want. Instruction page 2: The bedroom 2-Mark roosien is now decided to hide in another bed room. He has setup 3 reset button with different colors and also setup the bell in the bedroom that he was staying last night and can be activated through his camera system. Now to survive you must use that 3 buttons and a bell on the camera. If you see D.Nooby press the yellow button. If you see D.Snow pealy press the light blue button. If you see Steve press the blue button. When one button pressed that button and the other button will cannot be pressed for a while. You also need to check the camera to see if headless is there or not. If he's there use the bell to scare him away before he leaves that room. If he leaves he will enter your room and kill you because that room is just outside the hallway. The basement-Mark roosien has decided to hide in his basement room tonight. He thinks that if he hide in there no one will not be able to find him because its very hidden. But it looks like they still know where he is and he also notice there is a music box near that corpse. So he decided to keep that music playing so that corpse doesn't wake up and kill him. Now to survive in this room you must keep the music box wound up, use the flashlight and hide. If you see D.Nooby or D.Snow pealy shine your flashlight on them by holding spacebar to make them go away. If you see D.Pinky or Cherry hide immediately and wait until you hear a creaking sound that means it goes away. You can only hide when the flashlight is off and you can only wind the music box when you not hiding. (Idea by Jayjervernon2004.) The attic-Mark roosien has decided to hide in his attic room tonight. But it looks like they always know where he went so he had to survive in there. He also notice that they got more friends to come after him. Luckily he had setup a heat system and a bell in his bedroom because that bedroom is connected to the attic so he set it up just in case something comes through there. Now to survive you must use the heat system and the bell on the camera system. If you hear laughing turn on the left heat, If you hear breathing turn on the front heat and if you hear a music box turn on the right heat and wait until it goes away. You will hear a loud metal sound when one of these following goes away. If you see a D.Redman eyes in one of the entrance turn that heat on immediately and wait until it disappear and if you see Matthew at the front turn that heat on immediately and wait until it disappear. The heater has a limited power so use it wisely. You also need to check the camera on D.Greenie. If you see him stand up use the bell to make him go back to his spot before he comes to your room. (Idea by Jayjervernon2004.)

Project Details

Project ID217809844
CreatedApril 21, 2018
Last ModifiedOctober 22, 2022
SharedOctober 22, 2022
Visibilityvisible
CommentsAllowed