3D SPRITE RENDER V2 NOTE: There isn't much anything at this point within interaction. This project is still a work-in-progress, that means I will be adding the features that were present in V1 and port them over to this project but much better, you can now set effects for the individual cats. Most of the improvements are on the custom block itself, not the project. INSTRUCTIONS What can I do? You can simply just drag and drop Scratch cats at this point, or use the custom block inside the project. INTRODUCTIONS Welcome to the second version of CUSTOM BLOCK 3D SPRITE RENDER. This version includes new features, such as: - Functional Layers; you can now set the layer for an individual sprite to appear above or below another 3D sprite. (A 2D sprite will ALWAYS be above 3D because of Pen Layer crossover limitations. More tweaks in the future with this feature, maybe even replace it with Z-axis?) - Simple Depth; reverted the X and Y depth positioning to the old Depth setting with the new Direction setting (to set what direction Depth points at), fixing bugs and also less lag with the same functionality. - Efficiency (formerly named as hq/Quality) is now much more efficient; making edges look less stretched out as the efficiency is cranked up. - Dynamic End Layer Fade; where the fade is now affected by Efficiency (more tweaks in the future regarding how it'll handle Depth) - Optimizations; The custom block script has been redone to be smaller, to cause less lag and also support 3.0 (at this moment, 3.0 breaks the project for no reason, but recreating the custom block just simply works). - Error system; it helps to avoid you do things that the render has on its limitations. If the sprite doesn't go 3D, better check the 'Error!' variable on the sprite with the custom block to see what's going on.