Improvements to deal with potential glitches that can occur with the way it was done in the original drag 'n' drop demo project. Enjoy! :D What are the benefits of doing it this way...? 1. You don't 'lose' the sprite you're dragging if you drag quickly 2. It only activates when you press the button down while actually over the sprite (in the original you could click outside sprite and then drag cursor over the sprite, and it would 'pick it up') 3. The offset means it drags from where you click the costume. 4. No unexpected behaviour when sprite is hidden (what, you didn't know that "touching mouse-pointer?" works for hidden sprites...? http://scratch.mit.edu/projects/20212721 ) 5. I get to use the "Dragon Drop" pun :D