up/down/right arrows. Try to get through the underwater cave to the open sea. Still under development - the first thing to do is to to design a cave that may be difficult but is still navigable. I plan to reuse AddZero's bombs as torpedos to blow the walls of the cave away to get through narrow openings. Number of torpedos or time to reload torpedo tubes will be limited. Only after the world and movement controls are taken care of, can I go on to add the bad guys and powerups etc. Feel free to remix and add features.
+0's terrain scroller re-used to make a rocket-raid style game. Rocket Raid by Jonathon Griffiths (a clone of the arcade game Scramble) was one of a few games I used to enjoy on the BBC Micro: https://www.youtube.com/watch?v=teoKlYb3Hdk Because I'll be using vector drawing rather than bitmaps, I expect this game to look a lot like the Vectrex port of Scramble: http://www.mobygames.com/game/vectrex/scramble/screenshots