Test for gravity and player controls. Up to jump. Left and right to move. Down in the air to plummet. If you are pressing down when you hit the ground, you will ground pound (plays a sound). Fall distance variable showcased by what the cat says. you can drag the player around! Blue is bouncy. Green is semi-solid. If you get stuck at any time, try moving your mouse (the computer may think you are dragging).
Space to enter debug move. Tune the collision offset variable until you are not able to collide with platforms from under and jump to the top of the platform (it is used to accommodate for different costume sizes). Not required for 1 costume sprites (set to 0). The larger your sprite, the larger this number must be. Platforms and obstacles drawn by pen To use sprites, replace touching color blocks with touching sprite blocks. Supports jumping, ground pounding, and moving. You cannot climb up walls. Full customization of how gravity works. Fall distance variable for calculating fall damage. Circle collision is a little glitchy. The costume addition hurt it. It should be fixed now, but tell me if you see any glitches. If you seem to be able to jump through multiple platforms without gravity, you have some options. You could increase gravity, make the player smaller, or move your platforms so that they are a little farther away. This happened to me, and I chose to make the character smaller.