For people that don't know how to play one of the most intense game for a century. Use ⏩ ⏪ ⏫ ⏬ arrow keys to move Ms. Pac-Man through her adventure. Press 1 to start the game and P to pause it. The best part about this game is that you don't need any coins! The song in the intro is awesome! Because I know after you play this game you will have [[Pac-Man Fever!!!]] ──▒▒▒▒▒── ─▒─▄▒─▄▒─ ─▒▒▒▒▒▒▒─ ─▒▒▒▒▒▒▒─ ─▒─▒─▒─▒─ ───▄████▄───── ──███▄█▀────── ─▐████──█──█── ──█████▄────── ───▀████▀─────
History Of Ms. Pac-Man Ms. Pac-Man was originally conceived as an enhancement kit for Pac-Man called Crazy Otto, created by programmers employed at the General Computer Corporation (GCC).[4] While Crazy Otto was under development, GCC settled a lawsuit with Atari over their Missile Command conversion kit Super Missile Attack. Part of the settlement terms barred GCC from selling future conversion kits without consent from the original game manufacturer. Rather than scrapping Crazy Otto entirely, the programmers decided to show it to Midway, Namco's American distributor of Pac-Man. Midway had become impatient in waiting for Namco to release its next Pac-Man game (which would be Super Pac-Man), and were enthusiastic that such a game had come to their attention. They bought the rights to Crazy Otto, changed the sprites to fit the Pac-Man universe, renamed the game Ms. Pac-Man, and released it into arcades.[5] Shortly before release, Stan Jarocki of Midway stated that Ms. Pac-Man was conceived in response to the original Pac-Man being "the first commercial videogame to involve large numbers of women as players" and that it is "our way of thanking all those lady arcaders who have played and enjoyed Pac-Man."[6] The game was later awarded the Certificate of Merit as runner-up for Coin-Op Game of the Year at the 1982 Arcade Awards held in January 1983.[7] After the game became wildly popular, Midway and GCC undertook a brief legal battle concerning royalties. The Killer List of Videogames notes that the game was accomplished without Namco's consent, causing both companies to eventually turn over the rights to Namco. Ms. Pac-Man was reportedly the first in a series of unauthorized sequels that eventually led to the termination of the licensing agreement between Namco and Midway.[4] GCC co-founder Doug Macrae has disputed stories that the game was manufactured without Namco's blessing, claiming that then-Namco president Masaya Nakamura had even provided feedback over character artwork during the game's development.[5] Ms. Pac-Man was later released on the third Namco Museum game; however, there is no mention of it in Namco's official archives (including the archives on all of the Namco Museum releases). In 2001, Namco released an arcade board featuring both Ms. Pac-Man and Galaga in honor of the 20th anniversary of both games with the subtitle "20 Year Reunion / Class of 1981". It also features Pac-Man as a hidden bonus game. The later 25th Anniversary Edition allows all three games to be selected at the main menu.