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Rooms V7.1

SNSnow-Cannon_Test•Created March 12, 2018
Rooms V7.1
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Description

It now works with doors, room generation, and room types, as well as with my scrolling engine. NEW UPDATE: https://scratch.mit.edu/projects/216623589/ WASD to move around. Currently: Adding an inventory and collection method (L) means it's labeled as a locked room. Please note you won't always end up with a locked room in your level. Rooms: -Wood floor -Stone floor -Wood porch -Stone porch -Wood outline -Stone outline -Grass room -Trap room (L) -Library (L) -Pit altar (L) -Alchemy Room (L) -Treasure Room (L) -Wood hole -Stone hole -Wood hole porch -Stone hole porch -Agriculture Items: -Scrolls (Library) -Coins -Rings (Trap) -Chest (Hole) -Weapons (armory) -Potions (Anywhere) -Seeds (Alchemy Room) -Armor (Armory) -Food (Pantry) -Wands (No where) -Keys (Not Locked Rooms) Changelog: 3/17/2018: Added the overlay at the top 3/16/2018: Added keys. They are more likely to spawn farther away from the center based off a changing random number picker - 1 key is created for every lock - added walled in rooms with a hole, wood and stone, and their porch variants - added a "safe room" list to identify if it is good to spawn in that room or not, as I have added rooms with holes in them - added 'agriculture rooms' which are un-locked rooms that house seeds - added player movement! - player movement bug fixed - moving breaks grass and open doors - breaking grass now produces dewdrops and seeds some of the time - the player randomly looks left or right - the player dies and resets the map whenever he falls in a pit - fixed death animation bug - fixed map update bug 3/15/2018: Added semi-random item generation. Generation based off each room's creation - improved overall project speed - added a treasure room - added scrolls to the library - added randomly generated coin piles - added rings to the trap room - added wands, potions, weapons, more rings, more scrolls, food, and armor - added item specific rooms - set the start room to the center of the map - set the starting view position to the center of the map - fixed porch door bug 3/14/2018: Made locked rooms attach to other rooms but not be able attached to - Added alchemy room - Attempting open bridge ways... 3/13/2018: Added room types - added new tiles - added random tile set + simple tile set - added simple room type generation - after port map change - corrected an x/y swapping bug - added specification for locked room types - added room rarity specification All art and music created by watabou for the game Pixel Dungeon on the android store. I would suggest playing it :)

Project Details

Project ID209430564
CreatedMarch 12, 2018
Last ModifiedApril 18, 2018
SharedMarch 13, 2018
Visibilityvisible
CommentsDisabled