A friend has started programming a paddle ball game. So far, she’s been able to make the balls move around the screen, but needs your help programming the paddle. Use pseudocode to plan out how the paddle should move in the game. Then, remix the game in the studio to try to turn your pseudocode into something that works! Challenge yourself by determining a way to keep score!
Created for 3rd-5th Grade Girls Who Code Clubs. Based on our book, Learn to Code and Change the World (http://amzn.to/2F7uEnK).