- Go into fullscreen mode! - Use the arrow-keys to move around the world! You won't find anything exciting, though ;) And yeah, the sides flicker because of the tiles' offset. Right now, the tiles are in an 8x8 grid, but I can always make that 9x8! Either that, or I can use a black cover for the sides.
My first project in a while! This is my first attempt at creating a tiled world. This can store any number of "items" (just numbers) in each unit of a 2-dimensional grid. Any (x, y) input to the grid function is able to return a list of each "item" on that location. This is used to store the type of tile at a certain location, and anything else needed. It works with negative numbers, too, so the grid can be expanded in any direction, infinitely! I hope I did a decent job giving a brief overview :) Not much at all yet, but I hope this will become more of a game eventually. I painted all of the (minimal) graphics in Photoshop