Here is a Half completed Dungeon generator, Features: Arrow keys to move Scaled Loot, (meaning you are more likely to get bad stuff) The game can read the loot through the inventory DPS (Damage Per Swing) Your character will always spawn on a plain green tile A small battle like situation can be started and ended (that is when the screen turns grey) The portal won't suck you through to go through press space You will always be able to access the portal. 75 different weapons with there own amounts of damage. Other notes: The weapon that does the most damage is the Legendary Titanium Sword. The weapon that does the least is the Dull Wooden Knife If, this project get 50 loves then I will add notes to the code saying what each one does. A while back I saw @griffpatch's snap to grid example so I made this, using his concept, so thanks @griffpatch