This is testing a new version of my "smooth & reliable multiplayer demo" project designed to work with the latest cloud system that was recently limited to only 128 characters per cloudvar. • Every one of the ten allowed cloudvars is used for a player, so there's a maximum of ten players at once. • It updates the player data stream 8 times per second. • A player's stream is written every other update (so 4x per sec). • Data for other players is read from cloud 8x per second. • The overall player delay (between a player making a move and others seeing that move) is usually not much more than 1/2sec. • The player's cloudvar buffers 3/4sec of player data (this is the main thing that had to be cut back due to the new 128-char limit).