I've hinted at it almost since I began working on the game. I've even straight-up called PELAGIOS an experiment. But every experiment is conducted with a greater goal in mind. I've dropped hints in almost every PELAGIOS project. I've even created entire projects as hints. But nobody has guessed what I've been hinting at. Nobody's even come remotely close. At first, there wasn't going to be much to PELAGIOS. It was simply going to be a game where you tried to fight against time to keep a ship running and avoid a mysterious, gas-masked figure. But as soon as people started asking about the story, I realized that I could take the game a whole level deeper with at least a backstory. So I wrote a several-hundred-line long dialogue between the key characters to PELAGIOS. Then I fit that into the gameplay of PELAGIOS. Then I wrote what followed. What I got was certainly not what I expected, but certainly wasn't something I was disappointed with. What I got was a dynamic story, filled with mysterious characters, plot-twists, and moments of gripping suspense. I got a story worth making into a horror game. Then I ran into a dilemma: I said PELAGIOS would be my last game. How would I explain this to everyone without them saying I lied about my previous statement? Think about it this way. This game will be my last game. However, "PELAGIOS" isn't the full name of the game. The full name is the title of this project. Since the game became much too big to fit in one Scratch project, I had to divide it into two projects: the prologue and the main game. That's why PELAGIOS has taken so long to make. If you're still hopelessly confused, more will be revealed in time.