People kept asking why they couldn't find the exit but this was never supposed to be a full game. However, it seemed silly not adding an exit so go here for a more complete version - https://scratch.mit.edu/projects/211261132/
I had it in mind to make a maze-based game but wanted it with high resolution textures. This first attempt isn't going to be fast enough for fully detailed textures so I'm going no further with it. It can be optimised a little more but isn't going to cut the mustard. It's not entirely horrible, though, so I thought I might as well share it. Setting pixel size to 1 is how I wanted the final result. It works reasonably well with pixel size 3 on this computer but crawls like a caterpillar with no legs with pixel size set to 1. It uses pretty standard ray-tracing with one slight variation in that each section of wall can have different textures not only to each other but also on the back and front. I haven't actually added any extra textures to show that in this demo, but the code is there. Now I'm moving on to try other techniques. Wish me luck... #3d #techdemo #games #adventures #noindex