New spaces: Anti shield spaces: the team unlucky enough to land on it cannot gain immunity. it's enough to fill a silence. but, immunity that is granted before landing here is not removed. Enemy spaces: enemies are fought on these spaces (similar to bloon territory spaces), but enemies are in theme with the map. Item spaces: The team landing on this space gets a random item (designed by either Xtables, Flechosh, or me) Encounter spaces: the team landing on this strange space will get help from a random fish, which will help them by moving ahead, giving a random item, or moving other teams back. Lock space: if landed on, a specific task is needed for any team to proceed further.
c2a I worked way too hard on this... about a week soon to be for nothing. like 6 bosses, whole new spaces, 4 maps, and turtles are going to be forgotten.