Follow the instructions from Moodle to setup the program so that the game works as required. Most students should be able script the two fish and increase the variable when the shark eats the fish. Some students should be able to add the following: • Reset the score when the game starts • Stop the program after all fish have been eaten • Add a bonus fish that is worth 5 points, but moves at a different speed • Add an octopus the resets the points to 0 if eaten.