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G-Weapon Defense Version 5.1 ( Gundam SEED )

SHShadowNinjaGT•Created March 31, 2014
G-Weapon Defense Version 5.1 ( Gundam SEED )
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Instructions

Mouse to aim and click to shoot. Defend the G-weapons long enough to get them away from danger! EASY MODE: Won by having at least 1 G weapon after 80 seconds. NORMAL MODE: Won by having at least 2 G weapons left after 80 seconds. HARD MODE: Won by having at least 3 G weapons left after 80 seconds. INSANE and HARM MODE:won by having all 4 G weapons left after 80 seconds. NINJA MODE: Won by having 3 G weapons left after 80 seconds. -The weapon will have no reload time, but the bot sizes are smaller and faster. SHADOW MODE: Won by having all 4 G-weapons left after 60 seconds. -You are barraged at, 5x the usual amount. but twice as slow, shouldn't too hard.... IMPOSSIBLE MODE: won by having all 4 G-weapons left after 80 seconds. The weapon will have no reload time ( movement is smoother after/before firing ). One robot comes down at once in the beginning 25 seconds: Two robots ( second one is slower ) 65 seconds: Three robots ( third one is even slower ) WARNING!!!: To the Absolute Geniuses who are smart enough to look at the instructions... - Ninja mode and Impossible mode will get immensely lagged if you spam the gun. You have been warned... Please report any glitches or malfunctions in the program that you might find. Thanks! Other Credits: - Music for Easy, Normal, Hard, and Insane Mode is Battleship of Fire from SD Gundam Capsule Fighter. - Music for Harm Mode is Saikisen, OST from Gundam SEED - Music for Ninja Mode is Fleet Headquarters from Gundam SEED Destiny. (Different version of soundtrack). - Music from Level Select is Fleet Headquarters from Gundam SEED Destiny ( Different version of soundtrack ). - Heliopolis background from Mobile Suit Gundam SEED Battle Assault (GAME) - Mobile suits: GAT-X105 Strike, ZGMF 1017 GINN, GAT-X102 Duel, GAT-X103 Buster, GAT-X207 Blitz, GAT-X303 Aegis

Description

Credits: @Harm_Colossal -Original Game Designer and Creator @YOSHITAMAG -Sound effects, BGMs @Kitoaka -Game Editor, ~ UPDATE LOG ~ Version 5.1 -Shadow bots are smaller and faster -Shadow mode debugging -Ninja mode bot explosion debugging (bots are smaller) Massive Update Version 5.0 -SHADOW mode has been added -Graphic smoothing [SHADOW mode] -BGM added [SHADOW mode] -Debugging entire program -Debugged Insane mode (fully operational) -Debugging Impossible mode and SHADOW mode (lots of lag still) -Scripts added to all sprites; SHADOW mode should work -Modifying the timer to match with the SHADOW timer (60 seconds) -Created and adding Impossible mode winner list -Creating and adding Ninja mode winner list -Creating and adding SHADOW winner list -Debugging Harm mode winner list -Gun smoothing on SHADOW mode -Level difficulty position's changed -All regular modes debugged and re-tested -SHADOW mode still tested -SHADOW Instructions added -Ninja mode modified Version 4.9 -Debugging winner log in Harm Mode -Debugged Harm Mode game start -Adding winner log to Ninja Mode and Impossible Mode -Changed BGM for certain modes Version 4.8 -FIXED the restart after winning or losing -FIXED the impossible mode restart -Added Update Log under instructions Version 4.7 -Debugging Impossible mode -Fixing restart for game modes after winning/losing -Fixed Impossible mode win restart -Glitch found: After losing/winning, the restart happens twice -New BGM added to Impossible mode [ Kitoaka ] -Insane mode has different BGM (Previous BGM from Impossible mode/ Harm mode). [ YOSHITAMAG ] -Glitch: Victory on any levels starts impossible Version 4.6 - Modified Impossible mode -Weapon agility modified (easier to move around after firing). -One robot comes down at once -25 second mark: two robots come down at once (second robot is slower) -65 second mark: three robots come down at once. (third robot is even slower) -Fixing Impossible Mode restart -Glitch found: After somehow managing to beat Impossible mode, the entire programs glitches up Massive Version Update 4.5 -Impossible mode is now available to play -Created Impossible mode level sprites in level select -The prize of glory and happiness will be rewarded to you if you manage to beat impossible mode, somehow. -Two robots will be coming down at you at once. -Added impossible mode script to all necessary sprites -Added BGM to Impossible mode (previous soundtrack for Harm mode ) [ YOSHITAMAG ] -Changed BGM in Harm mode [ Courtesy of Harm_Colossal ] -Debugged Insane mode -Lowered robot speed [ Impossible mode ] -Added another robot in Impossible mode (Two will come down at you at once) -Modified firing speed of weapon (single shots recommended) -Centered all sprites visible in Level Select -Found and fixed the Buster glitch -Changed Version number on game title and title screen. -Added new BGM for Harm on credits (on the bottom of the screen). -Fixing restart glitch for Impossible mode. -After losing Impossible mode and screen changes to Level Select, You must click Impossible mode twice. -Beta testing for Impossible mode (There may be glitches). Version 4.4 -Harm Mode is now impossible again (changed everything back to normal) -In progress: Adding Impossible Mode (It truly will be impossible...) -New BGM [ Harm_Colossal ] Version 4.3 -Credits given to Kitoaka for the game editing -Added other credits at the bottom of the page. -Debugged laser for Ninja Mode -Reorganized all the scripts -Update Goal:Create new level(s) Version 4.2 -Updated the UPDATE LOG <--- [ don't judge ] -Debugged Level starting for all levels -Debugged G weapons in all levels -Debugged Level Select Version 4.1 -Fixed restart (after defeat/victory) -Debugged level starting (Ninja mode) -Added version number to title page. Massive Version Update 4.0 -Credits to YOSHIMAG for BGMs ( was most appreciated ) -Add more BGMs to game. -Robot restart debugging -Debugging Harm Mode ( Selecting level and level start ) -Level start debugging (Ninja Mode) -Fixed G-weapon glitches for Ninja Mode -Added BGM for HARM mode [ YOSHITAMAG ] -Added new firing sound. (all game modes) [ YOSHITAMAG ] -Added BGM for level select -Changed BGM for NINJA mode -Fixing restart (After Defeat/Victory) -Changed positioning for Level Select -Fixing robot glitches from other levels. -Fixed robot glitches from Ninja Mode -Trying to fix gun glitches when pointed directly up. -Made Harm mode possible to win. (decreased speed of robots and fire rate a bit) Version 3.9 -Game debugging -More Ninja Mode Debugging -Fixing glitches Version 3.4 -More debugging -Ninja Mode modified (Bots in Ninja Level are larger, but faster) Version 3.0 -Glitch debugging Version 2.5 -Finding glitches... Version 2.2 -Ninja Mode Debugging Version 2.1 -Making Ninja Mode compatible to the program Update 2.0 -Original program remixed!!!! [Original project is owned by Harm_Colossal] -Update Log added - NINJA Mode Added

Project Details

Project ID20115715
CreatedMarch 31, 2014
Last ModifiedOctober 31, 2017
SharedApril 1, 2014
Visibilityvisible
CommentsAllowed

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