Try breaking a tree ^^ Now with 100% more caramel. What have been done: ✔ 100% seed-based random generation ✔ Super easy object & world handler API ✔ Smooth tile scrolling engine with hitboxes What i'm struggling with: ✘ Over-player tiles What needs to be added: • Entities • World saving
Basic process for the titlescreen added. TileMaster starts loading first, but the game also displays the titlescreen at the same time, to hide the start process. Inventory tiles made smaller. Fixed the bug where there would be a billion clones of the menu.