ScratchData LogoScratchData
Back to SlavaEditor's profile

Math Battle

SLSlavaEditor•Created January 25, 2018
Math Battle
5
3
153 views
View on Scratch

Instructions

Speaker Button - Attack. Right Answer = Better Attack. Uses only "Logarithm" and lower. - Normal Attack - Just an Attack. - Poison Attack - Weaker, than Normal, but your enemy will get damage in 3 his turns! Brick Button - Block. With high chance enemy's damage will decrease. Can't be used, if you already blocked Cross Button - Regeneration. Recover 1-3 HP Diagonal Cross Button - Skip. Do nothing v(o_o)v Enemy can do all actions, what you can. Attack - Uses only "Division and Remainder" theme and higher. To decrease damage, just answer right this theme. Block - Uses with a 50% chance and if he isn't blocked. WIth big chance decrases your damage Regeneration - Uses with a 50% chance and if his HP is much less, than you Skip - Uses with a 1 to 18 chance. It's your chance to attack! All Themes: Addiction and Subtraction(Easy) - 2 + 2 = 4 :D Multiplication(Easy-Medium) - 2 * 2 = 4 too :D Division and Remainder(Medium) - 5 / 2 = 2(Remainder: 1) (No float numbers :c) Logarithm(Medium-Hard) - log2(8) - 3(log2(8) = 2^x = 8; x = 3) Root(Hard(It has only 10 answers: 1-10)) - 2v4 = 2(2v4 = x^2=4; x=2), 3v8 = 2(3v8 = x^3=8; x=2). Power(Hard-Xtreme(.-. . I really think, what it's harder to multuply 7 three times, than get log7(...) No, I won't give you a hint)

Description

Inspired by @Maks2007 (Thank you :D) Battle Music: Undertale OST(...) - Enemy Approaching Win Music: SMB OST - Level Complete Lose Music: Super Mario Land 2 OST - Mario Down Notes: "/" operations uses integer numbers (5 / 2 isn't 2.5 here, it's 2(And 1 as remainder) Green Light - Regeneration Red Light - Crit Attack Orange Light - Right Answer(Player), normal damage(Enemy) Yellow Light - Incorrect Answer(Player), low damage(Enemy) Brick - Block You/Enemy can miss! Enemy can poison you too! Block won't save you from Poison. Poison can miss(:/) Regen will save you from Poison Good Effects: Regen - after Regeneration Action. Recover some HP. Blocked - succesful block. You lose less HP. Miss - your enemy just missed! You don't lose HP. Cleared - after Regeneration Action, if you poisoned. Recover some HP and clears poison effect! Bad Effects: Crit - ouch! Your enemy made big damage! Max damage for theme! Failed - if you don't answer in time, or unsuccesful block. Skipping turn. Skipped - if you don't choose action in time, or if you choose Skip Action. Skipping turn. Pls. Tell about bugs, what you find. If we get some likes, I'll made some more enemies, and add different attack types(Or not, who knows, when I'll be lazy again v(o_o)v)! 27.01.2018 - Made Logarithm a little harder, now you can meet a^x = b with x = 4. Added Poison Attack to you, and to Enemy :D 06.02.2018 - If you choose poison attack, and you didn't answer right, enemy will get debaff "Poison" for 1 turn, not for 3.

Project Details

Project ID200002758
CreatedJanuary 25, 2018
Last ModifiedJuly 10, 2018
SharedJanuary 26, 2018
Visibilityvisible
CommentsAllowed