*If you haven't seen the complete and good version of snake do so now!* http://scratch.mit.edu/projects/fatnoob/1940203 This method works by having a sprite for each square that turns black for the amount of time the snakes body would be over that square. This method eliminates the problem of having to track the snakes movements, but creates many more problems: 1. The snake doesn't instantly grow when it touches an apple, unlike the actuall game 2. With all the sprites, the file is unnecessarily large and laggy. 3. If one of the squares has a problem, I'd have to fix the glitch in each square, or over 160 times. I mainly aborted this method because I couldn't find a way to broadcast "game over" by the snake touching itself. And I'm very glad I did.