Click the green flag to see the soccer player make a goal!
Purpose: Learn how the action of one sprite can trigger the action of another sprite using a sensing conditional. Learn how to move a sprite using a specified location. How to Use: Remix the project. Change the speed of the ball and of the soccer player. Change the starting location of soccer player and the location of where the ball enters the goal. Scratch Encore via UChicago STEM Education & University of Maryland - College Park