Up or W = move Wizard up Down or S = move Wizard down Right or Spacebar = fire lightning bolt! Objective: - Defeat the dragons to save the princess! - Avoid dragon's fireballs - Hit dragon with lightning bolts Tips: - On level 3, the Princess has a chance to provide you with a health boost (heart) or an attack speed boost (magic wand) to your weapon. - The health boost power-up awards 1 HP and can bring the Wizard's health above the default 3 health to a maximum of 5 health! - The attack speed power-up can be applied twice to the wizard, bringing his attack speed from 0.66 bolts/sec to 1 bolt/sec to 2 bolts/sec!
Latest changes: - Optimized scripts for Dragon costume changes. - Increased difficulty as the player progresses: - Dragon's fireballs are larger in level 2, then even larger in level 3. - On level 3, he fires 3 fireballs at a time. - Dragon's max health increases to 4 and 5 on levels 2 and 3, respectively. - Added Dragon hurt and Dragon death costumes. - Added Star sprite to improve the Dragon hurt animation. - Changed "You Win!" sprite to "Level Complete!". Changed "You Lose!" sprite to "GAME OVER". Upcoming "patches": - Implement an ending upon defeating the final dragon. - Add special effects to the Wizard's cast and when the Wizard gets hit by the Dragon's attack. - After primary system is polished to this point, I'll introduce levels of difficulty featuring attribute changes to the Dragon and Wizard. - The final planned update will be implementing power-ups, power-downs, and varied weapons. Special Thanks: - Skittles7777's project "Flappy Cat" inspired wizard's motion. - superdragon512 remixed lightning bolt functionality to right arrow. It inspired me to add it to my own version. - BobPi mentioned a project by BobBobberson that inspired randomized y-directional movement for the dragon.