-ROPE- This is a basic simulation of a rope. Actually it was not that hard to make. The first vertex is eather moved with the arrow keys or by clicking somewhere.(besides the tool bar) The second vertex checks wether or not it is farther from v1(vertex 1) than "distance." If so then it points tword v1 and moves (distance_to_bject(sprite1) - global.distance) steps. You can ignor the "global." that was just to recognize that distance was a global variable and not a function. Sprite 3 does the same thing exept it follows sprite 2. Sprite 4 does the same thing exept it follows 3. Etc. -THE VARIABLES- The variable segment determins how many verticies are show. The distance variable determins how far away the target vertex must be before it starts moving. -TOOL BAR- The variable sliders are self explanitory. The color picker is also fairly easy to understand. Click on the color you want the rope to be! Lets move on to the clear button. If ou click it it will change to the state previously displayed.(IE.. I you click it it will do what it said.) If it is set to clear(The button will be green and say "No Clear") The program wil constantly clear the pen markings. If it is set to no clear(the opposit of the above.) The pen markings will not be constantly cleared. Thus making a trail. You can make some really cool patterns it set to no clear. -FIXES AND ADDITIONS- The glitch where the rope freaked out when you clicked long distances away from it is fixed. All of the edditions you will have to fugure out yourself. I know you are smart enough:) -CREDITS- This will be short. Everything was created by NXTGeek.(me)