Arrow Keys and Z/C Keys - Look around WASDQE Keys - Move around (I'll adjust the controls later.) Projection Types: 0 - Perspective 1 - Orthogonal
As the title implies, this is from scratch (and in Scratch!), so everything including the tri-filler is made by me (the algorithm isn't unique, but I coded it myself). Updates: - Figured out Z clipping for triangles! It looks so good now. :,) Things to add: - Simpler controls - Back to front rendering - Back-face culling - Structures (points, edges, faces, etc.)