This is a platformer under development by me. It is planned to contain 101 levels and 31 levels are currently playable. Boss battles have been scrapped. Alpha 0.1.2: Finished The Flooded Plains. Could be fixed in some ways. The Sinking Desert is being developed about now. Yes, the desert itself is sinking. Alpha 0.1: THE GAME IS 1/4 FINISHED! Finished Freezeflare Cave. Revising may not be needed. Added 2 powers for the game - Gamma Dash, and Beta Propulsion. Gamma Dash is the only one able to be obtained without going inside the code of the project (After level 25, BP needs to have level 50 complete, which that is not the current length of the game itself) Alpha 0.0.5: Finished the Grand Snowfield. Revising might happen. Newer jumping script. Alpha 0.0.4: Finished The Mountain of Marshes. The Grand Snowfield is soon to be released. Added skins. Instructions are in the start of the Notes and Credits box. An example for skins is here: Alpha 0.0.3: Finished the Toxic Plant. Revising might not happen. Testing music files. An animate hazard in level 10 was planned, but I removed it. The Mountain of Marshes is under construction within the span of this build. Alpha 0.0.2: Finished Silver Cove. Revising could be existent later. Removed Testing area and unfinished desert area. Changed clouds to storm clouds in level 3, because that needed better collision. Also, that has a gray background now. Currently working on the toxic plant.
HOW TO CHANGE SKINS: -Drag the costumes you made or ripped from the internet to the default skin sprite's costumes. -Delete the default costumes and leave your costumes. -Edit the code to make the skin change when it moves and jumps (not for cosmoem) -REMIX THE PROJECT! You can use your own characters unless it violates the scratch rules. Credit to: GameFreak for designing Pokémon 790 (Cosmoem) and establishing it. Cosmoem is also a skin premade in this game.