Instructions are in game. Following and Notes is an update log: (100+ views) I didn't think this would get popular as fast as it did. Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
I've added the Super Peelout and tried to make it like Sonic CD's...if that's how it worked. I've removed the falling thing so now Sonic just walks in air. Just like normal Hedgehogs. right? I've made custom sprites (such as the looking up sprite) from Sonic 3's sprites. I've added a drop dash I've made the camera move up when Sonic is looking...up I've added a custom sprite for the figure 8 dash and from Sonic 2 beta run. (the beta run appears when your fast in air and the figure 8 dash appears when your fast on land) I've added an odd air dash (I suggest not using it when your near land {such as next to it} since it ) The Music is Adventures of Sonic the Hedgehog's credits theme that was edited in audacity I've added a spindash alt. similar to the one in Sonic CD (It'll be replaced soon) I've added a double jump I've added a tripping animation thing I've replaced the air dash with a stomp thing I've added Super Sonic I suggest on remembering that Super Sonic goes a bit faster than Sonic and the spindash and the peelout might glitch you depending on how long you used it. I added a continue thing. pretty useless at the moment. I made it so Super sonic has more music. This will probably have no more updates as i'm making another engine for item monitors, signposts, etc.