ScratchData LogoScratchData
Back to CastleDoran's profile

Animalia CountryBall Vector

CACastleDoran•Created November 17, 2017
Animalia CountryBall Vector
0
0
7 views
View on Scratch

Instructions

You all have probably heard of CountryBall animations, so I decided to kind of cash in since I've recently started watching the animations, no matter the animator. This vector comes with: - 28 emotions - 4 different weapons: the Chimerite Claws, Chimerite Tail, and the Chimerite Helmet. You can combine the helmet and the claws, the claws and the tail, the helmet and the tail, and the three with the Chimerite Chestplate to make the full suit. And there is the ManticoreWood Crossbow. (The Island of Animalia is fictional, so don't use it in any history lessons) This countryball has two sides: Stable and Wild. The names tell you the way how AnimaliaBall acts. The Stable side is more passive and is more avoiding of killing. The Wild side is the practical opposite of the Stable side, mainly when the full Chimerite set is equipped, but there are instances of AnimaliaBall going wild without it. So I haven't explained the resources that the Weapons/Armor come from. Mostly because it is done through the methods of which an individual would either plant crops or cut down trees. So instead I'm explaining WHAT the resources are. Chimerite is a metal, it's a dark grey to light gray gradient, and is very close to the twisted past of Animalia's beginnings. Therefore, those wielding a Chimerite weapon or donning Chimerite armor go wild more easily. This is not applied to ManticoreWood, which are shades of brown like a normal tree.

Description

I made up the flag so it's mainly red with one blue stripe outlined in fuschia; and in the center is an entity with the horns of a goat, face of a lion, one wing of a bird and another of a bat, flippers of a seal/sea lion, and the tail of a shark. CREDIT TO ALL

Project Details

Project ID187221773
CreatedNovember 17, 2017
Last ModifiedNovember 17, 2017
SharedNovember 17, 2017
Visibilityvisible
CommentsAllowed