What have been done: ✔ 100% seed-based random generation ✔ Super easy object / world handler API (comments coming soon) ✔ Smooth tile scrolling engine ✔ Hitboxes What i'm struggling with: ✘ Over-player tiles What needs to be added: • Entities • Biome system • World edition and saving
- Press Q to pause the game.This will all of the game's functions. You will notice that when you press Q, all movement stops. This is because that is how you would want a pause screen to work. When the menu is open, you don't want the game to continue moving. - Seed button has been changed from S to X. - Tick system: Instead of using a Forever loop, try to use the tick system, because it is much more efficient for managing internal systems. Currently, the only exception to this is the hitbox, because it did not function with this system. If the internal.game.tick does not function for your process, and you need it to continue while the game is paused, use the internal.constant.tick instead. - Functions Process FL: game-start is deprecated. It still functions, but wherever possible, use the functions process. Add your function to the list by adding it to the stack in functionsCore. Then, use the [name]:start broadcast to do all processes that start your function. Example: internal.player:start makes the player visible.