ScratchData LogoScratchData
Back to sir-succ's profile

Terraria Miner 1.25.5

SIsir-succ•Created November 8, 2017
Terraria Miner 1.25.5
5
4
135 views
View on Scratch

Instructions

Click to Mine! Z shows the area change menu, X hides it. Space shows your current stuff, B hides it. when you have 500 dirt and 100 iron, the cave unlocks itself automatically at that cost. While a boss is present, you'll shoot bullets instead of mine. After enough time passes, if you don't beat it, it leaves. You can press Q and answer yes to change your cursor. Hav funn

Description

Redigit, terraria wiki for sprites (I'm trying to make it to where you can save your progress and actually close the tab or browser and start back where you left off, but haven't fully managed that yet) (I also plan to add more music) Changelog: 1.15: Some boss themes added. 1.16: DCU to automine for you, now only 200 chlorophyte and 300 fire! (Deactivation may be buggy) 1.16.5: Added a few visuals to the Jungle and Land when breaking blocks, plans to add the same effect to other areas. 1.18: Removed the visuals because they were causing issues and wouldn't work properly. (If you'd like to see it fully implemented, you are welcome to look in the code I left in and try to find a way to fix it tell me if you do! I'll put your name in this credits are and you can be the first co-dev!) 1.18.5: The Save button is no longer functional or required to play. 1.18.8: Added Boss 5 (Golem + L. Cultist) and an altered version of Plantera's theme (Because I can't get a loop that's short enough to not stop while uploading in scratch. sorry.) 1.18.9: Changed the biome switch display and hid the grounddamage variable. 1.2: Added a time function, changing how some bosses and their summoning works. EoC is now free to summon. Also, Upgrade 3's attack autofires now. Autofiring and automining now has better animation. (Except for ug.3 for some reason...) Updated the Golem's AI. It's less buggy and no longer features teleportation as a failsafe (as it´s unnecessary) Added Duke Fishron! It's an optional boss that provides a source of diamonds. Time also passes faster if you're enjoying yourself at the beach. The ocean area also features an enchanted sundial that speeds things to daytime. Use is limited, though. 1.21: Biome icons now change the ground type when clicked to counter bugs in programming when mining, and help with that indestructible block I kept as a troll. 1.23: Added a new, strange biome... available when you reach hardmode. 1.24: The biome menu has little pictures for the biomes now. 1.25 A-key alternative! You know, for people without a mouse or when that rapid clicking is a dead giveaway to teachers. A key serves as a mouse click. Also, Duke Fishron sticks around a lil' longer. might change back. 1.25.2: New cursor added for kicks and giggles, and some unused code content. 1.25.3: Improved Golem and LC's AI a bit. 1.25.4: (Yes i'm still tweaking this) The sigil no longer resets progress, instead it rewards you for your incredible journey... 1.25.5: Biome unlock options now appear in the biome select.

Project Details

Project ID185013836
CreatedNovember 8, 2017
Last ModifiedOctober 23, 2021
SharedApril 27, 2018
Visibilityvisible
CommentsAllowed