An example of using graphic editor tools to create a number sprite and a shape sprite with costumes. Students could produce the same project without costumes changes. Creating a number sprite and adding the same number of Sprites.
The shape sprite has 5 costumes to match the number 5. The shape sprite's coding is a loop of "next costume" and "wait" blocks set to repeat the number of changes needed to show all 5 costumes. The number Sprite is coded to grow while the shape sprite changes costumes.