Example of basic Missile Command project. A lot more can be done to make it into a better game including: 1. The game is the same, all the way through. Make it more interesting by adding in a scoring system for each rock destroyed. A simple variable can do this. As the player's score increases, the rocks could get faster and more accurate. 2. The original game was a little different to the one we've created. Instead of being able to see the missile sprite - hide it and use the pen tool to draw it's trail. 3. Add in an additional bases for the player to defend. These could be 'cities' as in the original game. The original game has 6 cities. 4. Add in an occasional flying saucer that can drop bombs on the player's bases. 5. Allow the player to fire up to three missiles simultaneously. The missiles could be launched from 3 different missile batteries as in the original game. 6. Make the game have multiple levels of increasing difficulty. Limit the number of missiles available in each round. In the original game each of the three missile batteries has ten missiles. A missile battery becomes useless when all its missiles are fired, or if the battery is destroyed by enemy fire.
Project instructions thanks to bournetocode.com: https://bournetocode.com/projects/7-CS-ScratchArcade/pages/1_Lesson.html