Click on the object-with-plus-sign button to create a new mesh. On that page, you can change things like the spacing between points, the color of the mesh, as well as the views to use and if you want the program to automatically connect points (in linear fashion). >You will draw a view of your mesh on a grid. You use the mouse to draw/erase on the grid. The trash can button erases all marks, and the cancel button exits the drawing mode. >After drawing, the 3D mesh will be created. Depending on how precise you wanted the mesh, the calculating will take a while. When it is done, use the arrow keys or mouse to rotate the object, Z and X to zoom. Click done to go back to the main menu (so you can save your object!). Click on the Folder button to select a mesh you've created. The header buttons will be darkened, but you can opt out by clicking 'cancel'. Otherwise, select a mesh (will be highlighted in blue) and click 'Done' to load it. If there are more meshes, arrows will be shown so you can view more. Click on the Disk button to save the current mesh. Click on the Trash can button (when shown at top) to delete the current mesh. Click on the Play button to resume viewing the current mesh.
I'm taking the first step of creating customized 3D objects using a totally new engine. It projects the entire object using any two views: top, side, and front. Upcoming features include the ability to link points manually as well as make surfaces. v1.51 - Saving issue fixed. Some progress for poly creation. v1.5 - Totally recreated... geez, this is like the 10th project to get remade. Well, I've made several improvements to data storage and manipulation, by converting the data from binary to decimal to base 64, using delimiters and indicators to organize the raw data... wow, it's a mess. Lots of new bugs introduced, yay. v1.18 - Added perspective, yay!! But now there's a bug.... v1.17 - Small bug fixes, primarily with the delete button. Now you can rotate meshes with the mouse. v1.15 - Big changes! Lots of new buttons added. Saving and loading of meshes is now available! You can create as many meshes as you like. Two example meshes are added as well. v1.08 - Fixed a major projection bug. Rounded screen points. v1.05 - Optimized intersecting, addition of "clear" button to erase all points in a view, drawing sprite is hidden when out of bounds. v1.01 - Slight changes to icon scripts. v1.00 - Release.