THANK YOU ALL FOR 300+ FOLLOWERS YEA Okay, now for a little update on some things: I never thought that TNAB would become this popular. I am absolutely amazed. Usually when I release a game, the first 2 days are flooded with about 60 messages. But with TNAB, ever since I had released it, EVERY SINGLE DAY I get 100+ messages. I even just recieved 4 messages while typing this! It never ends! You wanna know how popular this game is? If you go to the "explore" section of Scratch, TNAB IS RIGHT FREAKIN' THERE. That's how popular it is! Now, I want to tell you all the future of TNAB. (possible spoilers for those who haven't reached the end of the game) First off, I need to state why I decided not to do any sequels for TNAB: This game took 8 months to make, and during those 8 months I had a bunch of life issues and such that I had to tend to, so the game kept getting delayed and delayed beyond belief. But somehow I managed to finish the game, and even fixed some bugs here and there. I actually struggled with designing the game because I wanted it to be as original as possible. I came up with the CaEK mechanic sometime in April, which was a costly thing to do since it required 13 extra sprites, along with the scripts for said sprites, so it was pretty hard to do most of the other stuff due to Scratch's various memory restrictions, so I ended up having to convert some of the images to bitmap (which is why some of the camera screens may look low-quality.) That was the first reason I didn't want to make any sequels for TNAB: it's simply too much work and stress for me to deal with right now. The second reason I decided not to make any sequels for TNAB is because I actually had a user threatening to stop the game's development (@SonicClubDev ), and by that he constantly made new accounts to harass me and attempt to steal my models to claim the game as his own. Fortunately, he was perm-IP-banned. The 3rd reason I decided not to make any sequels for TNAB is because I had successfully wrapped up the entire lore in the first game. I didn't even need to make another sequel because if I did, there wouldn't be anything else to show off story-wise. Those are the 3 reasons why I decided not to make any sequels or prequels for TNAB. So what's next? I'm not leaving Scratch. I will still make some projects every now and then, but I think I'm gonna try and learn Game Maker Studio 2 now. I have a list of 3 games that I think GMS2 will help me with, so it's not over. Until next time. ~@Nicholas32704