A & D to move. Set "How Hard?" to five if you wish for a near unbeatable foe. The Redux Version might be canceled, depends if I make a sequel to this game, or not.
UPDATE6: The Rounding of the Rounding Update (2022. Mar 8) -Redid collision. Again. -Changed up the ground. -Improved a few scripts. UPDATE5: The Rounding Update (2022. Mar 8): -Rebalanced AI to only use new AI, -Rebalanced AI in general, -Rebalanced Ball physics, -Optimized too many things, but the game should load and run faster. -Changed some art -Thumbnail shows up with new methods -Title doesn't move weird anymore -Removed several unused code -Title doesn't appear after losing -Other things I guess -Reworked collision to prevent players from getting stuck on walls for several seconds. UPDATE4: The Graphical Update (2022. Mar 6): -Removed Quality slider (introduced in HYPER UPDATE), because I feel like it made it look worse rather than better. -Implemented previously unused sprites to make the players look better -Fixed a bug where the player controlled the velocity of the ball -Made the scripting of the thumbnail appearing better -Redrew "You Lose" screen -Modified "You Win" screen -Modified Thumbnail screen -Fixed various drawing errors regarding previously mentioned screens. UPDATE3 <no title> (2022. Jan 9): (Literally made minutes after 2, essentially the same thing) Improved A.I when it fails, it fails as much as before (unless difficulty 11), simplified some script(s), (they do exactly the same thing.), difficulty & quality hide when stopping project. I don't remember the rest, sorry. UPDATE2: Impossible mode update (2022. Jan 9): (Very small update) Increased difficulty cap to eleven, this completely negates the possibility of error for the A.I. I have no idea if it's possible for the A.I to lose. UPDATE: HYPER UPDATE (Date Unknown, presumably 2019.) Tweaked A.I to be more fair and added slider to change how hard it is. Made the ball look nice and tweaked it so it would perform better I also cleaned out the scripts and sprites. Another thing is, is that I added a quality slider, this higher makes the game look more pretty, but in return takes more power. Motion Blur is also a feature, but be aware, it takes lots of power, too. A.I Features! The A.I doesn't just go to the ball, and when it messes up, it just goes backwards, instead of unrealistic failure, the A.I can sometimes go backwards, but the A.I can now overshoot, just like a player can, too! When the ball goes to your side, the A.I will go to it's center, and prepare for the ball, instead of hugging the wall strangely. The A.I will NOT walk away from the ball on accident if the difficulty is under 2! If the difficulty is over 5, the A.I will a new script that will make them predict where the ball is going, instead of following the ball, how? By looking at it's speed, then using the speed to predict where it will land!