I just updated my old multiplayer engine to work with the new cloud using web sockets. However, I need to make more changes to this depending on how differently the new cloud works, but it should work alright. Here are the changes I made: - Added a new cloud detector - Multiplayer updates every 0.2 seconds now. - Removed unnecessary code and added some extra code to completely prevent joining slots that other people are using. (However this means that you need to wait 5 seconds before joining)