Fixed some layering, drew some basic sprites. Moved the main loop to the player, and moved the FPS counter to the stage. Gave the player a hitbox and moved the animation scripts to the bottom, for later.
To do: - Scale everything bigger. - Finish collision. (what do the list related scripts do?) - NPCs - Y parallax, jumping, and ladders. - Store sections of the world in a list, and make it possible to read from the list. I have an idea on how to do this. - HUD