press 't' after adjusting the fisheye variable. It will work (unless you are in flash large-screen mode) this equation was found by looking at the source code for the Scratch Plugins. forums: http://scratch.mit.edu/forums/viewtopic.php?pid=725803#p725803 go there if you want more information. basically the formula is: r --> R * ( r /R) ^ (1/(1+[fisheye/R])), where R is the radius of the circle influenced by the effect, and r is the initial distance of a point from the center (which lies at the midpoint of the left, right, top, and bottom boundaries of the rectangle containing the sprite).