ENEMY'S TURN CONTROLS: |RED MODE| Arrow keys to move. |RED MODE| |GREEN MODE| Arrow keys to turn shield, try to block attacks. |GREEN MODE| YOUR TURN CONTROLS: Use arrow keys to choose which option to use. UP = FIGHT DOWN = MERCY LEFT = ITEM While hovering on ITEM, it will show how many you have left, sadly in the Scratch variable counter though. Z to ACUTALLY select it. If you select FIGHT, then time pressing Z to a white bar going to the middle of a eye-like meter. Example Enemy's Attacks: (Grammar Nazis beware, i got super tired midway or something like that and i didn't feel like grammaring in this section.) 1. small bullet-like projectiles fly towards the right, but accelerate quickly, but are easily seen to the left. damage: 1 2. waves of the previous projectiles are shot at once. damge: 1 just like the previous 3. giant arrows colored blue/orange appear and go to the right. blue = dont move orange = move damage: 1 4. burst blasters (im not goin with the cliche gaster blaster, im goin with a slightly editted one that shoots a small spike of beam instead of a constant beam) appear in the pattern: middle, up+down damage: 2 5. burst blasters make a cube of blasts around the middle of the arena, making u have to go to the middle of the arena in turn. damage: 2 6. activates green soul, multiarrow spears fly at the player from four directions. simply block them. arrows coming from above move faster than other arrows, and arrows coming from below move slower to give you time to react. EDITING NOTES: Do not change the player's starting position when the enemy turn starts, it will horribly mess with the boundaries for some reason.
Credit to Toby Fox for making Undertale. Default music is Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything by Toby Fox, Undertale OST Feel free to remix! If you find any bugs, mention them in the comments and I'll try to get around to fixing them! Features: A menu system. (No act yet ;-;) A turn system. Unlike old Undertale battles of mine, this one acutally has a working boundary system without forcing you away from the edges! There will be small gaps, but they wont be too bad this time around. Encounter intro! Monster/Enemy turns into dust after dying. That bar thing you hit Z to attack with after selecting Fight Red Soul mode and Green Soul mode!! Changelog: v1.1.0 - New things added! Game Over Screen! Soul splits and then shatters after dying now, instead of abruptly ending. Missing the attack meter entirely now does no damage! If you type 'hell', then you will lose all but 1 HP and you will lose all items. Basically, it's 'get hit, die' mode. v1.0.0 - Created Planned Features: Act, if people REALLY want it. Prebuilt attacks in another project to import in. Example battles other than this one, perhaps? Extra Notes: Because you cannot Check in ACT yet, here is the monster info. __________________ | *Horiin | | ATK 2 DEF 8 | | *Masochistic..thing.| | *Hates talking. | ------------------------------- (Masochist as in the general use, of enjoying pain.) (Pronounced Hor-eye-in.) (I hope that box works... ^^' )