Listen to my instructions... The thin one takes its time. Shut the door *before* it arrives. The stout one? It will come quick. See its face? The door, shut it. The red one sits and builds, broken with a mighty click. The orange one breaks your doors, bring it close with the music. (Comment below if you need tips on surviving the night.)
#THANKYOUSCOTT Please report bugs in the comments Characters were made by me for fun and stupid ===================================== ALPHA 1.0: IT HAS FINALLY RELEASED! (6-9-2018 about time, took 312 days) ALPHA 1.0.1: Pruny is dark when lights go out, right door opens with leg when lights go out. (6-9-2018) ALPHA 1.0.2: Jumpscares won't repeat when the game ends. (5/8/19) ALPHA 1.0.3: New startup menu. (5/14/19) ALPHA 1.0.4: Fixed Heady timing clock. Should leave when door is shut. (4/28/20) ALPHA 1.0.5: Added Highscore counter. Tracks the longest amount that a player has been alive for. (4/29/20) ALPHA 1.0.6: Random bugs fixed. Pruny will not scan if the game is over. Shutting off music will not turn off phone call and vice versa. Animatronic jumpscares will still happen even when looking at specific cameras. (12/28/20) ALPHA 1.0.7: Graphic touch-ups. (12/30-31/20) ALPHA 1.0.8: Power drains when right door is down even if leg is stuck under door (12/31/20). ALPHA 1.0.9: Power drains twice as slow now. The game is possible to beat. (5/6/2021). ALPHA 1.0.10: Tips now appear when you die, to help with skill growth. (7/14/2022). ALPHA 1.0.11: Better description of the game. Pruny now leaves when scan is finished and lights are off. (11/24/2023). ALPHA 1.0.12: Better title card (5/10/24) ALPHA 1.0.13: A few more additions, creative mode added (7/9/25)