mouse to shoot until you run out of ammo. Shell casings should drop faster. Needs a way to reload other than the green flag.. This isn't a game, just a demo.
Still experimenting! (see my recent projects for the other experiments) Don't reuse this code - it's a filthy hack (especially the right-hand wall which is just plain off...) - I just wanted to throw something together in a hurry to see if the effect would work. To do it well (ie without jitter) I think I may have to re-render the sprites at a more exact angle. Meanwhile I'm literally covering it up. (With a mask...) FYI some of the problems I've been having are because the pre-rendered perspective tiles end up being of fractional pixel widths. This is something I'm going to have to address in a clean way to make everything join up properly on pixel boundaries.