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FPS experiment

GTgtoal•Created August 1, 2017
FPS experiment
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Instructions

mouse to shoot until you run out of ammo. Shell casings should drop faster. Needs a way to reload other than the green flag.. This isn't a game, just a demo.

Description

Still experimenting! (see my recent projects for the other experiments) Don't reuse this code - it's a filthy hack (especially the right-hand wall which is just plain off...) - I just wanted to throw something together in a hurry to see if the effect would work. To do it well (ie without jitter) I think I may have to re-render the sprites at a more exact angle. Meanwhile I'm literally covering it up. (With a mask...) FYI some of the problems I've been having are because the pre-rendered perspective tiles end up being of fractional pixel widths. This is something I'm going to have to address in a clean way to make everything join up properly on pixel boundaries.

Project Details

Project ID170225094
CreatedAugust 1, 2017
Last ModifiedAugust 1, 2017
SharedAugust 1, 2017
Visibilityvisible
CommentsAllowed