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G7 Random Donut Eater Solution

JUJuniLearning•Created July 31, 2017
G7 Random Donut Eater Solution
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Instructions

1. Help the hungry hippo eat donuts! 2. Edit the hippo so that he can fly up, down, right and left based on the keys that the user types. 3. Create a variable to store how many donuts the hippo has eaten. 4. When the hippo "eats" a donut (by touching it), make the donut go to a new random spot! 5. Add a timer to count down how much time the hippo has left to eat donuts

Project Details

Project ID170139394
CreatedJuly 31, 2017
Last ModifiedFebruary 8, 2019
SharedJuly 31, 2017
Visibilityvisible
CommentsAllowed