Arrow keys - walk and rotate 1, 2, 3 - High, medium, and low quality 4, 5, 6 - Low, medium, and high darkness
Just a demonstration of list ray-casting. Could be developed into something more, but I don't have the time right now. Supports: - Multiple materials with powerful custom shaders - Two-dimensional, mobile objects - Day-night cycle (custom sky color, floor color, and darkness level) Update 9/22/2018: - Reduced distortion Note to self: On a high darkness setting, this has the potential for being a horror game! Try on phosphorus: https://phosphorus.github.io/app.html?id=170050815&turbo=false&full-screen=true Features: - Customization materials - Easy map creation - High-speed ray-casting Credits: - @Mister_Guacamole for heap sort algorithm. In this project, it is what allows objects to hide behind walls