This is an improved edge-rider that is made up of front and rear sensing sprites that set the vehicle angle. The height correction routines use increasing corrections to insure that the vehicle sticks pretty tightly to the edge without excessive ground penetration. There is also a crude tilt sensing routine to cause the vehicle to roll downhill. Currently, the project uses sprite sensing but it could be very easily converted to color sensing. Another interesting thing I tried was to move some of the computational burden to the Stage area to improve the vehicle response so that is where you will find the key handling and the tilt computation routines.