[Scroll me to read all] This project was created in Scratch 2. Some physics & block behaviour are affected when migrated to Scratch 3. For the best experience, download and run this game in Scratch 2. That said, it is still playable in Scratch 3. It has additional glitches on the forkphorus emulator. ## Read Me The Challenge is a platformer with 10 levels, where the levels get progressively more difficult. How far can you go? Good luck and have fun! ## Walkthrough https://www.youtube.com/watch?v=6QrV2GNWHSI ## Instructions Arrow keys or WASD Settings window on the bottom right ## Credits @griffpatch's Platformer Tutorial for ground detection Font: Moderna by Fontalicious Music: Circumnavigating the Glob by OcularNebula Inspired by The Ultimate Game by @Yllie ## Notes Graphics: Inkscape I built a simple level editor, the project's currently unshared - - - ## Commit history — Renderer — 29/6/17 - Start project, block rendering done 30/6/17 - Removed rotation data, block selection done 1/7/17 - Compiler to fit current level list into 1 item 2/7/17 - Minor edits to rendering — Physics — 1/7/17 - Horizontal movement + momentum + wall detection 2/7/17 - Improved wall detection + slope detection + ceil detection + jumping — Block Design — 4/7/17 - Designed various vector block types (Inkscape) 8/7/17 - Continued to design blocks — Actual Project — 7/7/17 - Designed the fundamental properties of a thumbnail, intro 8/7/17 - Designed slant blocks but Scratch messed up the gradients so I scratched that idea (the platformer physics didn't handle slants well anyways) 9/7/17 - Copied and modified block rendering & physics script from my other projects 10/7/17 - Block detection + clear level function 11/7/17 - Tweaked spike shape to fix a glitch 12/7/17 - Block detection + fixed portal glitch 13/7/17 - Tried to implement a platform-type block but removed it due to too many glitches + original player physics script was not designed to add new blocks that are similar to normal ground blocks 15/7/17 - Level design 16/7/17 - Player design + player select 17/7/17 - Started designing the settings window 20/7/17 - Settings 21/7/17 - Level design – 9 levels done! 22/7/17 - Volume settings 23/7/17 - Completed level design 25/7/17 - Outro, timer, death count 26/7/17 - Thumbnail + shared 5/7/18 - Made a new thumbnail 6/2/21 - Fixed some stuff that broke due to Scratch 3