A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity @-Anvard- @jromagnoli ———————————————————————————— Original text engine by @djpro ————————————————————————————
v0.26.5 changelog: OPTIMIZATION > hugely optimized building sprite > further optimized MapDrawer sprite > slightly optimized player sprite > reduced total number of costumes by moving MapDrawer terrain/dterrain to Platform sprite QUEST MENU > started implementing new quest menu look >> incomplete!! >> feedback welcome :D MONSTERS > updated rare item drop chance calculations to match common item drop chance calculations > slightly changed monsters' chance of dropping common items > fixed bug where only one item was added to the common and rare drop tables – that's why health potions were dropping all the time > increased armouredtroll attack speed > added regular health potion and magic potion to armouredtroll common drops > increased monster respawn rate > ghosts are back in the game >> now have teleporting ability >> uses smart tactics (teleport away after strike) OTHER > re-centered mushroom bounce > changed MapDrawer map loading screen to black for now > tweaked player special attack animation speed