Speed test for a scanline flood-fill using a 3x3 pixel fill pattern. I think with the Flash Turbo, we might be able to have reasonable flood-fill times... This project is showing problems with color sensing on ghosted sprites. If you set the ghost value to something greater than 1 and click green flag to restart the project, the fill does not work. You can see from the displayed list that it is failing to sense the white spaces above and below the current scan line.